4 Books About Augmented Reality You Should Read



Augmented reality (AR) and virtual reality (VR) are two different things. With virtual reality, you are completely immersed in an alternate universe. Turn on Google, hit “play,” then sit back firmly in your office chair and explore the jungles of Africa.

Book About AR

  1. Augmented Reality: Principles And Practices (Usability)

Dieter Schmalstig, Tobias Holler

Dieter Schmalstieg and Tobias Hollerer have been working on augmented reality since the 1990s, and they also teach classes related to subject knowledge. Teaching is what motivated me to write this book. This book is useful as a textbook and general resource as it provides a broad coverage of augmented reality relevant to researchers and engineers. Whether you’re a developer or a student, the principles and practices provide ample insight into everything from computer graphics to human-computer interaction to satisfy everyone’s lingering questions.

  1. Real Augmented Reality: A Guide Human Factors For AR And VR

Steve Oxtakarnis

AR technology is often discussed in relation to computers and games. It leaves an industry gap for professionals interested in AR but not focused on those areas. Steve Aukstakalnis’ preface to his book begins by addressing this gap. A new generation of tech-savvy youth, colleges, individuals, and professionals has emerged with the same interests and fascination as they did 20 years ago, but with relatively few up-to-date resources that articulate their implementation techniques. […] or show a variety of existing troubleshooting applications outside of games. This book tries to fill that void.”

  1. Augmented Humans: How Technology Shapes New Realities

Helen Papazianis

Whether you’re an artist wondering how augmented reality will change storytelling, or a computer engineer exploring how haptic technology synchronizes seeing and feeling, this book covers it. Dr. Helen Papagiannis explores how augmented reality can and will one day affect our daily lives. As a leader in this field, she also offers opportunities for the future of AR, so if you are interested in pursuing a career in the industry or designing AR products, this is a good place to start.

  1. Augmented Reality: A Practical Guide

Stephen Cowd and Mark Fiala

If you learn best by doing, you’ll love the books by Stephen Cawood and Mark Fiala that teach game development and provide demos and practical advice for you to try on your own computer. While some of the other books on this list focus on augmented reality in general, A Practical Guide goes into the details of AR for tablet PCs, camera phones, and computers, and provides downloadable code samples for your own webcam. can be used to make something yourself. and computer.

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